Platform: Game Boy Advance
Released: 2005
Development: Treasure
Production: Sega
Follow-up and, most importantly, rebuilding the legendary Gunstar Heroes for MegaDrive. The gameplay
too stuffed the parent is presenting a streamlined and blunt 'arsenal reduced to the classic sparatuttoide trichrome (red, blue, green, topped with a sort of smart bombs, the first absent). The outcome leads to gameplay less chaotic than the six types of gaming combinatorial shot in 1993, on the one hand makes it easier and more balanced structure of the game, the other makes the title more canonical, escaping from the whimsical spirit of incontinence of the predecessor.
The technical sector is sumptuous and emphasizes (thanks to the wide range of visual effects in which juggles) at the highest levels the potential of the portable Nintendo, showing off a reworked chara-design so as to fall, more than decent, in the standard of anime robot in the new millennium. This is also discernible from the new pair of players that, with the dualism between women and men, promote, inter alia, the replayability of the game.
The recipe does not change (except for a few new minigames and a level of frivolous application, grossed from scratch, which houses one of the best boss made Treasure in the peak visual power of the adventure) and we take all those inimitable riesibirà game situations (above all, the seven spectacular metamorphosis of Green and creative madness apotheosis of the Snakes), but also tedious and irritating shoot'em up sections that if a time, despite their mediocrity, they enjoyed a semblance of originality, are now simply contributing to a harmful result uneven and fragmented that it could be avoided. But, apparently, the ostentation of the variety of play prevailed. Replied sadly the painful confrontation with the final boss.
not the remake that is built with the history of the game, but if they had all of that caliber would all happier.
RATING: 7.5
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