Platform: PC
Released: 2002
Developer: Ubisoft Montreal
Production: Ubisoft
The competitor Western Metal Gear Solid. The developers, aware that they can not dethrone the saga of Kojima approached on the same plane, deviate imprint on realistic graphics that stand out the mechanics of stealth, that is, deeper and more simulation models. They bind to these
course features three of the most obvious flaws of Splinter Cell: the total lack of charisma of the characters (the same as Sam Fisher, while agreeing, has less charm of its viewer with three lenses), the plot that covers all usual ingredients of literary and narrative cinematgrafiche intelligence (CIA, political intrigue, Russian Mafia, Middle East, etc. ..) into a cauldron of little interest and insipid, a consequence of sudden, the scenarios that are teeming with gray interior and adjacent empty (just happened the only location that is printed is the oil platform, exterior day). Eight missions
soaked everything a stealth title has to offer: the state of perpetual alert, the exciting paraphernalia of Dead (of gadgets such as fiber optic cameras and directional microphones), the carnage, alternating slow and quiet, even the sweet taste (not always covered in the current landscape, including a Modern Warfare and a Gears of Wars) abstention from violence, which we are secluded in the shadows flee (applause the sensational lighting technology, which exhibits flashes of light and dark in real time is still amazing). Although there are moments of the game dull and complicated process maintains the user (remember to be me) until the end, it will leave relatively happy experience. In short, a good step towards a direction I do not agree.
VOTE: 7
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