Saturday, February 27, 2010

Remembering Breastfed I Was 7 Yr Old By A Aunt

MARIO KART DS


Platform: Nintendo DS
Released: 2005
Developer: Nintendo EAD
Production: Nintendo Mario Kart

has always been synonymous with hurling shells, husks banana from seed, star of invulnerability and lightning: in short, a racing game where surreal reigns impropriety. Fantastic. But few remember how little influenced the objects (if a player was not able to hold the road well and dominate the curved, then the lightning could not even turn around) in the first Mario Kart, so that it brings together a critical point of departure will find its culmination in Mario Kart DS. The truth is that Super Mario Kart is almost a license to own and all the sequels were born during the current and last generation of consoles are children (stars) Mario Kart 64 (excluding Super Circuit, a cross between the two bilanciatissimo founders SNES and N64). End premise.
We now highlight one thing: Mario Kart DS (the same applies to Double Dash) does not develop even Mario Kart 64. Identified the lack of success of the double pilot and removes it inherits from the episode always GameCube, power-slide (a series of destra-sinistra/interno-esterno be carried out in order to load the drift boost, a mini-Tubre). But no one seems to realize that it is an excuse that does not stand up and going to change gameplay that did not need it because it was already perfect and balanced in its simplicity. Balances deteriorated thanks to a cast of riders too large (12 against the classic 8) that has fewer than 36, diverse as they are useless, Kart (series fill the gap in quality with the quantity, with the paradox of extending it further). In addition, a low sense of challenge, even at 150cc, the CPU tries to lift by the most dishonest (Blue shell in the first place, given our constant prensenza in first position) to facilitate the possible overturning of the (now become the salt of the series). But not enough! The game would still be too bare. Here's help in a mission mode that tired by the middle (thanks to a difficulty curve sballatissima) and insists that ad nauseum with the sneaking (the product of power-slide and boost) and sixteen tracks of old (idiotic, in the context those SNES).
But do not despair: the technical sector is very good and squeezes the DS to duty in a parade of runs short of previous episodes (Waluigi Pinball, Tick the runway and flying fortress at all) even if (unfortunately) less evil in the track design than ever before. In a single player
almost emptied of its ancient essence is, fortunately, to be offset by a local multiplayer is still fun. It is here that Mario Kart returns to himself.

RATING: 7.5

Friday, February 12, 2010

Aluminum Rod Heat Large Body Of Water Entropy

TOM CLANCY'S SPLINTER CELL


Platform: PC
Released: 2002
Developer: Ubisoft Montreal
Production: Ubisoft

The competitor Western Metal Gear Solid. The developers, aware that they can not dethrone the saga of Kojima approached on the same plane, deviate imprint on realistic graphics that stand out the mechanics of stealth, that is, deeper and more simulation models. They bind to these
course features three of the most obvious flaws of Splinter Cell: the total lack of charisma of the characters (the same as Sam Fisher, while agreeing, has less charm of its viewer with three lenses), the plot that covers all usual ingredients of literary and narrative cinematgrafiche intelligence (CIA, political intrigue, Russian Mafia, Middle East, etc. ..) into a cauldron of little interest and insipid, a consequence of sudden, the scenarios that are teeming with gray interior and adjacent empty (just happened the only location that is printed is the oil platform, exterior day). Eight missions
soaked everything a stealth title has to offer: the state of perpetual alert, the exciting paraphernalia of Dead (of gadgets such as fiber optic cameras and directional microphones), the carnage, alternating slow and quiet, even the sweet taste (not always covered in the current landscape, including a Modern Warfare and a Gears of Wars) abstention from violence, which we are secluded in the shadows flee (applause the sensational lighting technology, which exhibits flashes of light and dark in real time is still amazing). Although there are moments of the game dull and complicated process maintains the user (remember to be me) until the end, it will leave relatively happy experience. In short, a good step towards a direction I do not agree.

VOTE: 7

Saturday, February 6, 2010

Black And Decker Waffle Blocks

Gunstar Super Heroes


Platform: Game Boy Advance
Released: 2005
Development: Treasure
Production: Sega

Follow-up and, most importantly, rebuilding the legendary Gunstar Heroes for MegaDrive. The gameplay
too stuffed the parent is presenting a streamlined and blunt 'arsenal reduced to the classic sparatuttoide trichrome (red, blue, green, topped with a sort of smart bombs, the first absent). The outcome leads to gameplay less chaotic than the six types of gaming combinatorial shot in 1993, on the one hand makes it easier and more balanced structure of the game, the other makes the title more canonical, escaping from the whimsical spirit of incontinence of the predecessor.
The technical sector is sumptuous and emphasizes (thanks to the wide range of visual effects in which juggles) at the highest levels the potential of the portable Nintendo, showing off a reworked chara-design so as to fall, more than decent, in the standard of anime robot in the new millennium. This is also discernible from the new pair of players that, with the dualism between women and men, promote, inter alia, the replayability of the game.
The recipe does not change (except for a few new minigames and a level of frivolous application, grossed from scratch, which houses one of the best boss made Treasure in the peak visual power of the adventure) and we take all those inimitable riesibirà game situations (above all, the seven spectacular metamorphosis of Green and creative madness apotheosis of the Snakes), but also tedious and irritating shoot'em up sections that if a time, despite their mediocrity, they enjoyed a semblance of originality, are now simply contributing to a harmful result uneven and fragmented that it could be avoided. But, apparently, the ostentation of the variety of play prevailed. Replied sadly the painful confrontation with the final boss.
not the remake that is built with the history of the game, but if they had all of that caliber would all happier.

RATING: 7.5