Friday, January 29, 2010

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MANIAC MANSION


Platform: PC DOS
Released: 1988
Developer: Lucasfilm Games
Production: Lucasfilm Games

I've always been of the opinion that the game, to Unlike the cinema, to achieve its primary objective (the fun) requires a starting elementary and essential. Maniac Mansion
And it is a prime example, presenting the classic (and sometimes abused) plate of the house and cursed to save the damsel from the clutches of an evil or a fool (or both). But when these discounted items are used with taste, skill, balance and a good dose of screwball comedy (considered as basic and essential key to the gameplay and not as superfluous narrative film), the result is impeccable. The seminal
and convenient system control from sublimated graphics engine (SCUMM), tested here for the first time (!), There will be a means to enlighten all those black spots, those hidden rooms of a mansion that will be extended gradually and in proportion to contortions of the mind busy thinking with the head of the authors. Giving rise to daunting at times worse (to each his own), but compelling and rewarding moments of lucidity or crazy lucid madness.
But that's not why this title has a couple of controversial issues, from which most of the adventure genre is exempt, to be judged: the obligation to choose two companions, a cast of six, in aid of the protagonist (one group is prepared to conclude the adventure and leave the girl) and Game Over (the brilliant final early and parking areas and final irremediable). Both solutions treacherous that shoot up the difficulty level and, now, the subjective decision to consider it harmful or beneficial. Personally I incline to the latter, because I think that these ideas would make the milestone in question even more original and unique alternative as it would be today without the above.

VOTO: 9

Friday, January 22, 2010

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Oddworld: Abe's ODDYSSE


Piattaforma: PlayStation
Data di pubblicazione: 1997
Sviluppo: Oddworld Inhabitants
Produzione: GT Interactive

Avrebbe avuto tutte le carte in regola per essere un gran gioco, discepolo della filosofia platform amiga.
Abe è un protagonista irresistibilmente tenero e simpatico, il comparto grafico è rimasto (e rimarrà) indenne al decorso del tempo, l'atmosfera (grazie anche all'ottimo lavoro svolto sugli effetti sonori) è sensazionale, persino un efficace e originale sistema di poteri telepatici a far da valore aggiunto nello schema di gioco.
Purtroppo hanno sputtanato tutto con una meccanica di gioco who shamelessly abuses of trial and error. And given the pace slow and the rigid control of the main character you can imagine how frustrating it can be tedious and store locations to complete levels and patterns enemies long dozen screens (the concatenation inspired puzzle games).
A title in the excellent intentions, but not in practice.

VOTE: 6